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Linux Cubed Series 8: LINUX Games
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Linux Cubed Series 8 - LINUX Games.iso
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x11
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rpg
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crossfir.92
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crossfir
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crossfire-0.92.5
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include
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sounds.h
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C/C++ Source or Header
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1996-07-24
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2KB
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55 lines
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to frankj@ifi.uio.no.
*/
#ifndef SOUNDS_H
#define SOUNDS_H
#define SOUND_NEW_PLAYER 0
#define SOUND_FIRE_ARROW 1
#define SOUND_LEARN_SPELL 2
#define SOUND_FUMBLE_SPELL 3
#define SOUND_WAND_POOF 4
#define SOUND_OPEN_DOOR 5
#define SOUND_PUSH_PLAYER 6
#define SOUND_PLAYER_HITS1 7
#define SOUND_PLAYER_HITS2 8
#define SOUND_PLAYER_HITS3 9
#define SOUND_PLAYER_HITS4 10
#define SOUND_PLAYER_IS_HIT1 11
#define SOUND_PLAYER_IS_HIT2 12
#define SOUND_PLAYER_IS_HIT3 13
#define SOUND_PLAYER_KILLS 14
#define SOUND_PET_IS_KILLED 15
#define SOUND_PLAYER_DIES 16
#define SOUND_OB_EVAPORATE 17
#define SOUND_OB_EXPLODE 18
#define SOUND_CLOCK 19
#define SOUND_TURN_HANDLE 20
#define SOUND_FALL_HOLE 21
#define SOUND_DRINK_POISON 22
#define SOUND_CAST_SPELL_0 23
/* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
/* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
* if you add or remove any sound.
*/
#endif